Walkthrough Hub & Knowledge Base
The Blood of Dawnwalker Guides & Walkthroughs
Welcome to Dawnwalker Hub — a tactical walkthrough hub for The Blood of Dawnwalker, now out on PC (Steam), PlayStation 5, and Xbox Series X|S. Start with main quests, story choices, combat systems, and 30-day time management.
Start Your Journey
Start Playing
Beginner Guide
Master dual forms, combat mechanics, and time management across the 30-day rescue clock.
Campaign Walkthrough
Plan the prologue-to-sandbox flow and spend the 30-day clock on the routes that matter.
30-Day World Clock
Understand hourglass pips, day/night segments, and how major actions advance the world.
Skill Trees & Builds
Witchcraft, Swordmastery, and Vampirism progression with training costs explained.
Combat & Loadouts
Day swords, night claws, and the two loadouts that swap at dusk.
PC Settings & Stutter
Recommended graphics tweaks, upscaling choices, and launch performance notes.
Tracked Updates
Latest Patch Notes
- Hotfix 1.0.5 Patch Notes: Shader Compilation Stutter Fix
Hotfix 1.0.5 landed on Steam on September 10 with one change: an improved shader compilation pipeline that can fix stuttering for some PC players.
- Hotfix 1.0.4 Patch Notes: Save Bug, Blocking and Quest Fixes
Hotfix 1.0.4 went live on September 9 with fixes for a save-blocking bug, blocking cutting out in combat, nine quest issues and controller FPS drops.
- Hotfix 1.0.3 Patch Notes: DualSense Support Arrives on PC
Rebel Wolves shipped Hotfix 1.0.3 on September 4, adding official DualSense support on PC via Steam. Here's what changed and what's still open.
Permanent Progression
Skill Manuals & Collectibles
Permanent upgrades for Witchcraft, Swordmastery, and Vampirism are scattered across Vale Sangora as ancient grimoires, combat scrolls, and blood covenants.
Ancient grimoires hidden in forgotten belfries and hermit grottos. Reading these unlocks spirit wards, ranged hexes, and protective barriers.
Master combat scrolls obtained from veteran duelists and warrior caches, granting Charge, Broad Swing, Artery Strike, and Walking Fortress.
Sacred covenants of the ancient vampire lords. Consuming them unlocks bat swarms, wall-crawling infiltration, and shadowstep rooftop mobility.
What is The Blood of Dawnwalker?
The Blood of Dawnwalker is an open-world dark fantasy action RPG developed by Rebel Wolves and published by Bandai Namco Entertainment in Unreal Engine 5. Set in 14th-century Europe, you play as Coen, human by day and vampire by night, navigating a perilous world where your choices advance an unforgiving world clock.
Dive straight into core gameplay: Beginner's Guide covers Coen's dual forms and first night. Campaign Walkthrough maps the 30-day sandbox flow. Weapons & Loadouts explains daytime swords and nighttime claws. Setup resources for platforms, editions, and PC specs stay available when you need them.
Dawnwalker Hub keeps active gameplay solutions front and center, with purchase details and specs just a click away.
Frequently Asked Questions
When does The Blood of Dawnwalker release?
The Blood of Dawnwalker launched worldwide on September 3, 2026. Steam’s US storefront lists September 2, 2026, and official Steam news unlocked PC copies at midnight CEST on September 3.
What should I do on the first night?
Finish the prologue, pick a difficulty, and read the beginner guide before spending large time blocks. The 30-day clock does not tick during idle exploration, so learn the day/night swap first.
Is the 30-day limit a real-time countdown?
No. Time advances when you take major quests, travel, or train. Free exploration does not burn the clock, which is why the campaign can still run about 40 hours.
What are early critics saying about the game?
As of September 3, 2026, Metacritic lists a critic score of 83 from 61 reviews, while Steam user reviews are Mostly Positive. IGN, Game Informer, and GameSpot praise the day/night transformation and the 30-day campaign clock.
What type of game is The Blood of Dawnwalker?
It is a narrative-driven sandbox dark fantasy action RPG set in 14th-century Vale Sangora, combining third-person swordplay, vampire supernatural abilities, and deep world reactivity.
How long is the main campaign?
Early critic playthroughs report a core campaign of approximately 40 hours, with extensive replay value driven by divergent storylines and irreversible quest outcomes.