Sword, Claws & Dual Loadouts
The Blood of Dawnwalker Weapons
Embodying the core design pillar 'Sword, Claws, And Rage', The Blood of Dawnwalker equips Coen with dual weapon loadouts that seamlessly transform at sunrise and sunset. Master precision blade fencing and witchcraft during the day, then unleash predatory claws, smoke dashes, and blood-healing at night.
Daytime Steel vs Nighttime Claws
Human Coen relies on refined blade fencing, parries, and witchcraft hexes, while Vampire Coen sheds steel to fight with razor claws, wall climbing, smoke mobility, and bestial transformations. The game manages these two forms with an automated dual-loadout system that swaps your equipped gear, weapons, and consumables at dawn and dusk:
Human Form · Steel & Silver
Master longswords, sabers, parrying daggers, and crossbows. High posture defense, directional parries, and grounded medieval tactics.
Vampire Form · Sangoran Claws
Unleash blood frenzy, lethal claw sweeps, mist blink, and bat swarm redirection. Sacrifices armor deflection for raw speed and life steal.
Combat Arsenal Comparison
| Form & Time | Equipped Arsenal | Combat Role & Playstyle |
|---|---|---|
| Daytime — Human | Swords, rapiers, directional parrying, witchcraft hexes, food, and elixirs. | Excels in disciplined dueling, defense against armed guards, and open settlement combat with weapon-specific special moves. |
| Nighttime — Vampire | Razor claws, predatory feeding, Shadowstep smoke dash, wall traversal, and beast form. | Dominates in high-speed mobility, rooftop infiltration, multi-target crowd control, and self-sustaining blood healing. |
Weapon Arts, Claw Arts & Dual-Loadout Synergy
Weapon Arts are the game's own term for the special attack bolted onto a weapon, and they are the reason gear rarity matters more than raw numbers. Every art carries full invincibility frames for the length of its animation, which turns them into your answer to attacks you are not allowed to block:
- Invincibility frames: a Weapon Art or Claw Art makes Coen untouchable for the whole animation, so it beats a dodge against unblockable, heavily tracking boss attacks.
- Rarity over stats: common green gear carries no art at all. Do not trade a blue weapon with an art for a green one with a bigger damage number.
- Interrupts: your abilities cut through incoming enemy attacks unconditionally, red unblockables included, so an art landed on time cancels the attack outright.
- Automated loadout swapping: build separate human and vampire sets and they equip themselves as the sun rises and sets.
Explore our Skills Guide to learn how skill trees enhance your weapons, or check the Difficulty Guide for combat timing tips.
Dual-loadout combat mechanics and weapon styles verified as of 2026-09-03.
Weapons & Gear FAQs
Do weapons change between day and night?
Yes. Coen wields swords and witchcraft during the day, and transforms to fight with razor claws, predatory abilities, and blood-healing at night.
How does the dual loadout system work?
You can customize distinct gear sets for human and vampire forms. The game automatically equips the appropriate loadout at dawn and dusk.
Do different weapons have unique special moves?
Yes, equipping different blade types unlocks distinct weapon specials, altering heavy attack combos and counter-attack windows.